class Vector { float x; float y; Point point1; Point point2; Vector(Point point1, Point point2) { this.point1 = point1; this.point2 = point2; this.x = this.point2.getX() - this.point1.getX(); this.y = this.point2.getY() - this.point1.getY(); //in einheitsvektor umwandeln float value = sqrt(pow(this.x, 2) + pow(this.y, 2)); this.x = this.x / value; this.y = this.y / value; } Vector(float x, float y) { this.x = x; this.y = y; } float getX() { return this.x; } float getY() { return this.y; } }