class Camera
{
Config conf;
Camera()
{
conf = new Config();
}
void change(float gridWidth, float gridHeight, float ratio)
{
float cameraX = ratio * gridWidth / 2 + gridWidth * sin(radians((mouseX - (this.conf.winWidth / 2)) / 4));
float cameraY = ratio * gridHeight / 2 + gridHeight * sin(radians((mouseY - (this.conf.winHeight / 2)) / 4));
float cameraZ = 40 + this.conf.winWidth * 0.6 * cos(radians((mouseX - (this.conf.winWidth / 2)) / 4));
camera(cameraX, cameraY, cameraZ, ratio * gridWidth / 2, ratio * gridHeight / 2, 0.0, 0.0, 1.0, 0.0);
}
}