| MAS ETH ARCH/CAAD - 2004/05 - STUDENT PAGES Master of Advanced Studies in Architecture, Specialization in Computer Aided Architectural Design | 065-0005/6 Supervision: Prof. Dr. Ludger Hovestadt, Philipp Schaerer Chair of CAAD, ETH Zurich
bioplay5000 gameplay
Assignment / Introduction / Technology / Gameplay / Conclusion
lightFight
"lightFight" is a simple game illustrating the technical possibilities using the biofeedback hardware (lightstone)
in combination with the redhell.
The redhell acts as the display unit giving the player a feedback on the current gamestate.
Single Player
In the single player version one player connected to the lightstone competes against the computer
personified by redhell. Standing at the far end of the room the player has to try to push the illuminated
rows of neonlights towards the other end -applying force by raising his skinconductivity- while the redhell
pushes in the opposite direction. During the course of the game the force with which the redhell pushes
the light towards the player constantly increases. Once the illuminated row of neonlights has reached
the players end of the room the game is over.
Further Ideas
The next level of the game will be to use the redhell not only as a display but also as an additional interface
to the lightstone. As the redhell has the ability to track people, the movement of the player can also influence
the gameplay. The player then only controls the lights refering to his position in space.
Movie




Revision r1.5 - 27 Apr 2005 - 13:18 - NDSSebastianGmelin Parents: WebHome > GameGroupwork2
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