LightShade
- 48 hour research/design assignment.
The assignment is to create a new "pendant" (hanging) type lighting fixture. Each of the lights is intended to hang and illuminate the ceiling immediately around it. The design for the light shade should find its language in a specific pattern MODE and STYLE of ornament, and should make immediate reference to the individual characteristics, rules and logic of that style. |
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Pattern
Modes: - Unitary - Additive - Repeating - Hypotactic Ornamental Styles |
Once a
style has been chosen each participant will be expected to analyze and deconstruct
the logic behind the ornament. The participant is then asked to use the
analysis to design a LightShade? that reflect both an understanding of the
ornamental logic and an understanding of the spatial relationship between
illumination and surface topology.
This fast introduction
assignment has two goals: |
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Each student will be provided with: - a socket, |
The lights and the patterns of light and shade that they reflect will be used to illuminate designed ornamental ceiling surfaces in the main work of the diplomwahlfach arbeit. Consideration should
be taken upon issues of reflection, shadows, spacing, geometry, position,
pattern, direct and indirect lighting. |
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Each participant
will be required to present 6 images of their chosen style, explain the
styles fundamental logical rules, the use of motifs, and the organization
of patterning with relation to the crated light.
Deliverables: Presentation Wednesday Feb 09, 1400 |
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Assignment 2a) PRESENTATION SCREEN
Assignment 2 will make a presentation screen for the ornament blocks from the first assignment.
Groups
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Assignment 1c) Parametric Programming The third part of assignment 1 is to begin programming with MEL to create surfaces.
1. Examine the 3 surfaces you have already milled.
The goal for this assignment is to make the translation of a modeled surface, into a programmed surface and get you familiar with making a MEL – Procedure. |
Assignment 1b) SURFCAM: Processing a surface The second assignment is to process one of your MAYA surfaces and get it ready for the CNC mill.
2. Subdivide the surface IN MAYA using the detach surfaces tool 3. Process the surface with both Rough and fine cuts. The goal for this assignment is to get familiar with SurfCAM? and preparing surface forms for output to the mill. The final product of the assignment should be a set opf G-code files for the Precix 3 axis CNC mill. The results from this assignment are DUE for the morning workshop on Nov 3, and are required to proceed on to the third part of the assignment. |
![]() | Assignment 1a) Maya: Learn by Playing The first assignment is to simply get on the MAYA software and try to
make some surfaces.
1. Create > NURBS Primitives > Plane
2. Create a series of lines or splines, then use the "LOFT"
tool to generate a surface
The goal for this assignment is to get familiar with MAYA and creating surface forms. The final product of the assignment should be at minimum 3 different surface geometries that have been create using one of each of the above methods. The results from this assignment are DUE for the morning workshop on Oct 29, and are required to proceed on to the second
assignment 1b). |
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